Found this cool platformer rpg game today, couldn't believe it!
Photo of the interface plus some bits and pieces, you can also see in the character sheet and the new dice system which makes things more d&d and also more fun!
Screenshot from visual studio while developing the RPG prototype :)
I have been desinging and implementing the new spell casting system in my new rpg game which i been working on the side, although i am not ready to go into detail about the game itself i am kind fond of its spell system where the designer will be able to write the spell in XML and the game will understand what you want to do.
Its essentially a script system but its quite simple and is something that you do on the XML itself making it quite easy to edit or create a new spell.
Here is an example of the wizards firebolt spell:
<Skill Id=”Firebolt” Type=”Ability” Icon=”../Content/Icons/Law and Order.jpg” Description=”Instantly kills an enemy unit however the victim is allowed to roll a save vs death.”>
<Script Id=”Event” EventId=”Casted” >
<Script Id=”Check” Value=”LineofSight” />
<Script Id=”Check” Value=”Range” Min=”1” Max=”6” />
<Script Id=”Projectile” Receiver=”Enemy” >
<Script Id=”Event” EventId=”OnImpact”>
<Script Id=”Damage” DamangeType=”Magical” Value=”1” MultiplierId=”HeroLevel” MultiplierValue=”+1” Receiver=”Enemy” />
masters of belial editor shot, funny thing is i made the editor after i completed the 2 maps in 3dsmax that shipped with the game… :P
I am back from holidays and dived straight into the code!! yah!!
The clouds, skydome, sun, moon, alpha leafs are now functional in the game, its nice to see a proper enviroment finally! It still needs more work to reach shipable quality but it is a good step forward. Some quick fix optimization for the infinite world loader went in as it turned out on some tests to be slowing down the game by almost 20 ms each frame. not good
All in all the game is closer and closer to be put online and start testing!!!
I was looking to add trees in the game last night and one thing i am fond of is to mix the cube style of the game with actual objects. Things like trees, chests, barrels and other objects would be normal polygon type to enchance the overall image quality.
Here is a screenshot of how a tree would look like (tree taken from tropical paradise demo in unity3d)
and i am listening to the Hero Quest theme from the amiga and googling for geocities. i still remember the days of dnd sites found there, it was epic
i think i want to get geeky at mykonos
edit: also googling nude beaches at mykonos for the pervert eye adventure lol
i am going to mykonos for 1 week of awesomeness, i am gonna put the world of bytes on standby and enter the world of you know
until next week !!!
unity and splash screen