argi baltzi's blog

Oct 16

Found this cool platformer rpg game today, couldn't believe it!

Oct 03

Photo of the interface plus some bits and pieces, you can also see in the character sheet and the new dice system which makes things more d&d and also more fun!

Photo of the interface plus some bits and pieces, you can also see in the character sheet and the new dice system which makes things more d&d and also more fun!

Sep 13

Screenshot from visual studio while developing the RPG prototype :)

Screenshot from visual studio while developing the RPG prototype :)

Sep 05

spell system in new rpg game

I have been desinging and implementing the new spell casting system in my new rpg game which i been working on the side, although i am not ready to go into detail about the game itself i am kind fond of its spell system where the designer will be able to write the spell in XML and the game will understand what you want to do.

Its essentially a script system but its quite simple and is something that you do on the XML itself making it quite easy to edit or create a new spell.

Here is an example of the wizards firebolt spell:

 <Skill Id=”Firebolt” Type=”Ability” Icon=”../Content/Icons/Law and Order.jpg” Description=”Instantly kills an enemy unit however the victim is allowed to roll a save vs death.”>

      <Script Id=”Event” EventId=”Casted” >

        <Script Id=”Check” Value=”LineofSight” />

        <Script Id=”Check” Value=”Range” Min=”1” Max=”6” />

        <Script Id=”Projectile” Receiver=”Enemy” >

          <Script Id=”Event” EventId=”OnImpact”>

            <Script Id=”Damage” DamangeType=”Magical” Value=”1” MultiplierId=”HeroLevel” MultiplierValue=”+1”  Receiver=”Enemy”  />

          </Script>

        </Script>

      </Script>

    </Skill>

Aug 29

[video]

[video]

[video]

masters of belial editor shot, funny thing is i made the editor after i completed the 2 maps in 3dsmax that shipped with the game&#8230; :P

masters of belial editor shot, funny thing is i made the editor after i completed the 2 maps in 3dsmax that shipped with the game… :P

[video]

[video]

Aug 25

Renderer

I am back from holidays and dived straight into the code!! yah!!

The clouds, skydome, sun, moon, alpha leafs are now functional in the game, its nice to see a proper enviroment finally! It still needs more work to reach shipable quality but it is a good step forward. Some quick fix optimization for the infinite world loader went in as it turned out on some tests to be slowing down the game by almost 20 ms each frame. not good

All in all the game is closer and closer to be put online and start testing!!!

Aug 12

I was looking to add trees in the game last night and one thing i am fond of is to mix the cube style of the game with actual objects. Things like trees, chests, barrels and other objects would be normal polygon type to enchance the overall image quality.
Here is a screenshot of how a tree would look like (tree taken from tropical paradise demo in unity3d)

I was looking to add trees in the game last night and one thing i am fond of is to mix the cube style of the game with actual objects. Things like trees, chests, barrels and other objects would be normal polygon type to enchance the overall image quality.

Here is a screenshot of how a tree would look like (tree taken from tropical paradise demo in unity3d)

Jul 31

4 hours before the holiday begins

and i am listening to the Hero Quest theme from the amiga and googling for geocities. i still remember the days of dnd sites found there, it was epic

http://www.youtube.com/watch?v=5S0WxE8Ipio

i think i want to get geeky at mykonos 

edit: also googling nude beaches at mykonos for the pervert eye adventure lol

Jul 29

holiday!!

oh man

i am going to mykonos for 1 week of awesomeness, i am gonna put the world of bytes on standby and enter the world of you know

until next week !!!

unity and splash screen

unity and splash screen